Game Jam. Reflecting Science, Technology and Society through Game Design (Workshop)
Vortragende/r (Mitwirkende/r) | |
---|---|
Umfang | 2 SWS |
Semester | Wintersemester 2023/24 |
Unterrichtssprache | Englisch |
Stellung in Studienplänen | Siehe TUMonline |
- 18.12.2023 18:00-19:00 Online: Videokonferenz / Zoom etc.
- 08.01.2024 11:00-17:00 5.8122.014, Seminarraum
- 09.01.2024 10:00-17:00 5.8122.014, Seminarraum
- 10.01.2024 10:00-17:00 5.8122.014, Seminarraum
- 11.01.2024 10:00-17:00 5.8122.014, Seminarraum
- 12.01.2024 10:00-17:00 Externer Ort (siehe Anmerkung)
Teilnahmekriterien
Lernziele
The students are able to identify and discuss societal dimensions of STEM topics.
Beschreibung
This course offers an interdisciplinary setting in which the participants develop their own videogame concept (no programming required) — it is therefore aimed at all students, e.g. from the STEM sciences, Games Engineering and the School of Social Sciences and Technology.
The students will be introduced to the social science-perspective on a selection of STEM (Science, Technology, Engineering, Mathematics) topics as well as the creative potential of video games for reflection, e.g. worldbuilding, storytelling and decision-making. Based on these inputs, the students develop their videogame concept thematizing a STEM topic while enabling the creative potential of games to integrate societal and ethical aspects.
If students want to program a prototype of their videogame concept, they can register for the 5ECTS module and start with it after the project week.
The students will be introduced to the social science-perspective on a selection of STEM (Science, Technology, Engineering, Mathematics) topics as well as the creative potential of video games for reflection, e.g. worldbuilding, storytelling and decision-making. Based on these inputs, the students develop their videogame concept thematizing a STEM topic while enabling the creative potential of games to integrate societal and ethical aspects.
If students want to program a prototype of their videogame concept, they can register for the 5ECTS module and start with it after the project week.
Lehr- und Lernmethoden
Discussion and reflection of societal dimensions of STEM topics by developing a videogame-concept on one topic in multidisciplinary teams.
Input/mentoring by STS researchers, readings, workshops, project work in interdisciplinary teams.
Input/mentoring by STS researchers, readings, workshops, project work in interdisciplinary teams.
Studien-, Prüfungsleistung
Presentation Concept (3 credits); Submission Prototype (5 credits).