Entering Virtual Museum Worlds via the Dark Side of Science Communication ()
Lecturer (assistant) | |
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Duration | 1 SWS |
Term | Wintersemester 2022/23 |
Language of instruction | English |
Position within curricula | See TUMonline |
- 03.11.2022 13:00-17:00 WTG Online Präsenz
- 15.12.2022 14:30-17:00 WTG Online Präsenz
- 19.01.2023 14:30-17:00 WTG Online Präsenz
- 02.02.2023 14:00-17:00 WTG Online Präsenz
Admission information
Objectives
At the end of the module students are able to evaluate their practical first hand experiences of applied project management skills in the context of digital formats of science communication. Students are able to compare and analyze different digital offers in informal learning situations according to standards of digital storytelling and draw conclusions for their own prototypes. On the basis of current science communication theory students illustrate their ability to think out of the box and connect theoretical knowledge to real world settings. Additionally, they will apply methods from design thinking approaches to practical task solving as well as plan and structure their workload in their respective interdisciplinary groups. Students will gain a deeper understanding of the importance of feedback loops and self-reflective routines.
Description
When was the last time you visited a museum? And, have you ever visited a museum virtually? Have you ever wanted to see more virtual, digital or interactive offers in museums? Why not create a jump-and-run-game for your favorite museum based on its online collection or an interactive science communication experience on the venue?
In the course “Make it Happen: Science Communication in Museums”, we will discuss how science communication in museums takes place in exhibitions as well as digitally and virtually. We want to discuss and test formats that break with traditional ways of communication, such as computer games, VR/AR applications, hackathons, science cafes or social media walks.
In the seminar, students will have access to the digital department of the museum, including the Proxy as well as to the Science Communication Lab to experience and test digital and analogue museum offers. The aim of the course is to enable students to develop small prototypes playing with the history of the Deutsches Museum and its (online) collection applying theories of science communication themselves. For this course prototypes are defined as concepts in the form of graphics, user journeys, etc, however, students are free to develop click-dummies or even digital assets if they have the skills, time or passion to do so.
The ideas will be developed in small groups and supported by the information provided, this includes knowledge about science communication and digital storytelling as well as feedback from the course instructors.
During the course, students will keep an auto-ethnographic diary to document the development process and reflect on what they have learned. The auto-ethnographic diary is a method for the students to reflect on their work and will be done individually. Halfway through the course students should prepare a short presentation to discuss the progress of the project. At the end of the course, the prototype should be presented to all course participants in a 10-12 minute online presentation. In addition, the prototype along with notes from the diary should be presented in a 2-4 page pitch.
In the course “Make it Happen: Science Communication in Museums”, we will discuss how science communication in museums takes place in exhibitions as well as digitally and virtually. We want to discuss and test formats that break with traditional ways of communication, such as computer games, VR/AR applications, hackathons, science cafes or social media walks.
In the seminar, students will have access to the digital department of the museum, including the Proxy as well as to the Science Communication Lab to experience and test digital and analogue museum offers. The aim of the course is to enable students to develop small prototypes playing with the history of the Deutsches Museum and its (online) collection applying theories of science communication themselves. For this course prototypes are defined as concepts in the form of graphics, user journeys, etc, however, students are free to develop click-dummies or even digital assets if they have the skills, time or passion to do so.
The ideas will be developed in small groups and supported by the information provided, this includes knowledge about science communication and digital storytelling as well as feedback from the course instructors.
During the course, students will keep an auto-ethnographic diary to document the development process and reflect on what they have learned. The auto-ethnographic diary is a method for the students to reflect on their work and will be done individually. Halfway through the course students should prepare a short presentation to discuss the progress of the project. At the end of the course, the prototype should be presented to all course participants in a 10-12 minute online presentation. In addition, the prototype along with notes from the diary should be presented in a 2-4 page pitch.
Teaching and learning methods
Introduction & definition of teams and projects (mandatory)
Optional for individual feedback (individual, optional)
Feedback session for the prototypes (mandatory)
Final presentation (mandatory)
Optional for individual feedback (individual, optional)
Feedback session for the prototypes (mandatory)
Final presentation (mandatory)
Examination
Project work: Learning diary + project sketch (0,5 pages) + persentation (5-7 min) + written pitch (1-2 pages) (ECTS: 3).