Game Jam! Reflecting Nature, Technology and Society through Game Design. (Workshop)

Lecturer (assistant)
  • Clara Valdes Stauber
Duration2 SWS
TermSommersemester 2023
Language of instructionEnglish
Position within curriculaSee TUMonline

Admission information


The students are able to identify and discuss societal dimensions of STEM topics.


This course offers an interdisciplinary setting in which the participants develop their own videogame concept (no programming required) — it is therefore aimed at all students, e.g. from the STEM sciences, Games Engineering and the School of Social Sciences and Technology. The students will be introduced to the social science-perspective on nature and STEM (Science, Technology, Engineering, Mathematics) topics as well as the creative potential of video games for reflection, e.g. worldbuilding, storytelling and decision-making. Based on these inputs, the students develop their game-concept thematizing a STEM topic while enabling the creative potential of games to integrate societal and ethical aspects. The Game Jam will take in the context of the Flower Festival Munch 2023: “At the festival everything revolves around blossoms, literally but also figuratively. Science, sustainability, plant diversity, garden art, climate change, biodiversity, aesthetics, quality of life - these and many more are conceivable topics.”

Teaching and learning methods

Discussion and reflection of societal dimensions of STEM topics by developing a videogame-concept on one topic in multidisciplinary teams.


Presentation Concept (3 credits)